|This project is looking at
three modes of using network distributed video:
|1.Play-Listen – typically a concert with an audience. There’s a minimal
amount of feed back – clapping, perhaps some questions at the end of the
performance. Delays in the range of multiple seconds are tolerable.
|2.Play-Talk: Here there is more back and forth. This is typically the situation for a
musical instrument class like a violin lesson with a master player. Short
bits of music are played at each site interspersed with discussion or
instruction. This requires sub-second
delays in the transmission in order for the conversation not to get too
stilted. As the latency is reduced the
level of interaction (talking over the playing) is improved.
|3.Play-Play: Two (or more) musicians play a single piece of music
together. This is the hardest of the three and may not even be possible in
the traditional sense except over very short distances due to speed of light
problems and the very low tolerance for delay when creating music.